PhoenixMUD History
PhoenixMUD was started in March of 1995 by Romulus. Later that month Masque joined the mud team as the second Implementor. Phoenix was originally hosted by New Mexico Tech University, on the system named sirius.nmt.edu. In August of 1995, Aleksandr and Cymynedd joined the Implementor staff as World Implementors. A few months after Aleks and Cymy joined the staff a new Phoenix, version 2.0, was born. Phoenix 2.0 was a combination of the original Gargamel/Masque code combined with the world that Aleksandr and Cymynedd had brought with them from their previous project. This meant many new areas for the players and the elimination of quite a few stock areas.
The actually Phoenix player’s port experienced a few months of downtime for some code updates and to seek out a new site as we could no longer be hosted on sirius.nmt.edu. Due to the popularity of the game, many faithful players found the test port of the MUD and continued to play. Eventually the test port became the production port of the MUD.
In February 1996, PhoenixMUD moved to a new site in Las Vegas and simultaneously released version 3.0, which included the new system of 200 levels, the battlefield, and the auto-auction code, among the many changes. Phoenix remained in Las Vegas for only a few months, until June 1996. At that time Phoenix experienced about a month of downtime, but the bird would arise from the ashes…
In July of 1996, Romulus left Phoenix for other pursuits, and Aleksandr, Cymynedd, and Masque took over as Head Implementors. Quickly finding a new site with an ISP (token.net) in New Hampshire, Phoenix went back online with version 3.1, which fixed some minor bugs.
With the addition of Echo as an Implementor in November of 1996, PhoenixMUD began looking forward to version 4.0, which was a major milestone. Abandoning the Circle 2.2 base, Phoenix was totally rewritten using a Circle 3.0 base. PhoenixMUD 4.0 was in development for several years, not being officially released until 1999.
After helping us get off to a good start with the Phoenix 4.0 code, Echo left PhoenixMUD in January of 1997 to work on a project of his own. Anduin then joined us as a Questor and took up coding in December of 1996. He was the head coder on the 4.0 project for a short period of time.
In March of 1997, token.net went out of business and Phoenix moved to DLS.net for a very brief stay. We were then offered a site by WHRO.org in April of 1997. Shortly after setting up at WHRO we registered the domain name “phoenixmud.org” which is still in use to this day.
In July of 1997, PhoenixMUD once again lived up to its namesake, dying when the sysadmins decided to drop Phoenix without any warning so that they could use the MUD’s machine to play Quake instead. Within days the Phoenix once again rose from the ashes to find a home back in New Hampshire at Gatekey.com. It was during this time that Masque, the original head coder of Phoenix returned to work on the 4.0 code. Masque has served as the head coder (and at times the only coder) ever since.
Unfortunately, more trouble seemed to follow Phoenix when in March of 1998 Gatekey.com went out of business. Phoenix was then moved to a new provider, Jovian.Net, also in New Hampshire.
In September of 1998 PhoenixMUD had what we hope is one final bit of trouble. Jovian.Net went out of business. Cymynedd and Aleksandr decided to start their own business which included mud hosting in addition to web hosting and moved the mud to a new machine. We now own the machine Phoenix is on and have stable network connections through several Tier 1 backbone providers.
In 2001 Phoenix upgraded to a state of the art Athlon 900 server with 512MB of RAM. This new server now hosts both the production and development ports, as well as this website, several fan websites, and all of the email and mailing list functions for the phoenixmud.org domain.
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